The criterions: A Civilisation of Defiance
The Criterions: The People Who Walked Away
In the shadow of the first great civilizations, a society of rebels forged their own destiny. The Criterions, a breakaway group of visionaries and warriors, rejected the rigid hierarchies of the early Bronze Age. Choosing freedom over servitude, they ventured into untamed lands, where they thrived as a self-reliant community.




The Criterions: A Civilisation of Defiance
Origins
Timeframe: Circa 3000 BC.
The Criterions emerged as a breakaway society during the early Bronze Age, a period when centralized civilizations like Mesopotamia, Egypt, and the Indus Valley began to dominate.
Frustrated by the rigid hierarchies and exploitative practices of these burgeoning states, a group of individuals sought freedom in isolation. They ventured into uncharted lands—forests, steppes, or mountainous regions—far from urbanised centers.
Population and Society
Over decades, their numbers grew to approximately 10,000, sustained by shared ideals of self-reliance, unity, and adaptability.
The Criterions rejected traditional forms of kingship and instead followed a leader chosen by merit and vision.
Cultural Identity:
Strong emphasis on individuality balanced with communal responsibility.
Oral storytelling preserved their history, values, and legends.
Tattoos and body markings represented personal and societal achievements.
Clothing combined practicality (furs, leather, and woven fabrics) with symbolic elements like dyed sashes or beadwork, which denoted their roles within the group.
Leadership
Their leaders, including the fabled King of the Criterions, were often warrior-philosophers: individuals skilled in combat but also wise in diplomacy and strategy.
The King’s rise to power is deeply tied to a legendary event, possibly involving a great battle or the forging of alliances with other breakaway tribes.
Lifestyle and Innovations
The Criterions were highly adaptable, blending hunter-gatherer techniques with early agricultural practices. They developed methods of sustainable living to thrive in their isolated environment.
Military Prowess:
Known for guerrilla warfare tactics and ambush strategies that allowed them to fend off incursions from more organised civilisations.
Their warriors were revered for their agility, strength, and skill with weapons crafted from both natural and scavenged materials.
Conflict with Early Civilisations
As their numbers and influence grew, the Criterions clashed with nearby states. These confrontations were often driven by territorial disputes or raids for resources.
Legends in neighbouring civilisations portrayed them as both fearsome raiders and noble rebels, sometimes casting their King as a larger-than-life figure of defiance.
Guided by leaders chosen for their merit and wisdom, the Criterions blended the best of hunter-gatherer practices with emerging agricultural innovations. Their King, a legendary figure, embodied the ideals of strength, adaptability, and unity. Marked by their tattoos and adorned with symbols of personal achievement, the Criterions were both feared and respected by their neighbors.
Gold held a special place in Criterion culture, symbolizing both personal achievement and communal wealth. Worn as armlets, necklaces, and sashes, their golden adornments served as status symbols, proof of their courage and prowess in acquiring riches from raids or trades. Beyond ornaments, they crafted gold into boots, leg braces, arm covers, and protective gear. These pieces, intricate and heavy, were as much declarations of might as they were functional. Warriors often strode into battle gleaming under the sun, their weighty regalia a testament to their wealth and resilience. Though some appeared nearly weighed down by their adornments, they fought with unmatched ferocity, their brilliance on the battlefield both literal and figurative.
To some, they were raiders; to others, noble rebels. To the Elymians, they may have represented humanity at its most resilient—a society untethered by convention and thriving on the edges of chaos.